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Date : 2013.07.20 15:34:43
Name : °ü¸®ÀÚ Hits : 5510

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(ÀÚ·á ¿øº» Ãâó : href="http://www.slagcoin.com/joystick/layout.html">http://www.slagcoin.com/joystick/layout.html)




Using the given measurements in the diagrams, you can also make your own
diagrams how you see fit.



This is the American Street Fighter layout given by Capcom USA. It has some
strange wide-spacing and does not suit the structure of the human hand. I do not
advocated squared layouts like this one and others. You can feel some of these
even layouts for yourself and assess the level of awkwardness from bending some
fingers more than others.



This is a clustered grid layout. It has more of an appropriate spacing, but
the squareness still does not suit the human hand very well. Additional dots are
there for making a Neo Geo layout which is more appropriate for the human hand.



Same as the previous layout, but space is added between the rows.

name=INCLINE>

This layout inclines straight until the pinky buttons.

name=INCLINE_SPACED>

Same as the previous layout, but space is added between rows.

name=HORI>

This is a transitioning layout used by Hori in some of their joysticks. Some
dots are added to show where to put the joystick if only using the right six
buttons. In most of their joysticks, they use the standard Japanese arcade
layout (shown below).



Same as the previous layout, but space is added between rows.

name=SEGA_PLAYER_1>

This is a precise diagram of the Sega layout used in Astro City, Blast City
(the bottom middle-finger button is .5mm more to the right, and the joystick is
in the higher position), Net City, and Versus City cabinets for player 1 or
single player. This layout (or an almost identical one) is used in most arcade
machines and controllers in Japan. It is very appropriate for quick,
comfortable, and precise play. If you have not used a slanted layout like this,
feel it; it may surprise you.



This is a precise diagram of the Sega layout for player 2. It is very close
to a non-slanted version of the player 1, but has a few differently proportioned
buttons; it can be tilted to something similar to the player 1 layout. A few
alternate placements of the pinky buttons are noted.



This layout is somewhat of a mix between the standard player 1 and player 2
layouts. The curvature is not as defined.



Same as the previous layout, but space is added between rows.

name=CLUSTER>

This layout uses the standard Japanese arcade design, but the proportions are
set so the buttons fit together more evenly and closely. The buttons form
equilateral triangles and a square.



Same as the previous layout, but space is added between rows.

name=SLANT>

The layout does a direct build of the slanted layout. It uses half-steps like
those in the Hori layout.



Same as the previous layout, but space is added between rows.

name=VEWLIX>

This layout takes the arcade layout and shifts the top row a bit to the
right. This is the precise layout used in Taito Vewlix cabinets. Note that the
bottom index and middle finger buttons are closer than 36mm to one another; they
will not work with nuts stocked with Sanwa screw-in buttons.



This is a generic version of the Vewlix shifted layout. Note the top index
and bottom middle finger buttons are closer together than the standard spacing
and will not work with Sanwa nuts.

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2013.07.20
5510

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